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EIDOS'
'Tomb
Raider Underworld™'—
Fearless Play!
Designed
specifically to take advantage of the latest technologies Tomb
Raider: Underworld represents a new advancement in exploration-based
game play. As fearless adventurer Lara Croft explore exotic locations
around the world, each designed with an incredible attention to details
resulting in a most breathtaking high-definition visual fidelity that
creates a believable world and delivers a new level of challenge and
choice. For generations, allegorical stories have been told of the
fearsome weapon of the Norse god Thor. Legend holds that he who wields
the hammer has the power to smash mountains into valleys and the
strength to destroy even the gods. For more than a thousand years it has
existed only as a myth...until now. In an ancient ruin on the floor of
the Mediterranean Sea, Lara Croft uncovers proof of the Norse underworld
and the mythical hammer. As she attempts to unravel the secrets behind
these myths, Lara's perilous journey leads her toward a forgotten power
that, if unleashed, could lay waste to all civilization. Master your
surroundings: Reach new heights with the broadest range of acrobatic
abilities and utilize objects within the environment to uncover new
paths to explore. Explore epic and unknown worlds: Discover ancient
mysteries of the underworld hidden within the coast of Thailand, frozen
islands of the Arctic Sea, the jungles of Mexico, and more. Treacherous
and unpredictable challenges: Each level is an elaborate multi-stage
puzzle masked within an interactive environmental playground offering
more flexibility over how the area is solved.
Brand
new state-of-the-art gear— Utilize the latest technology in
Lara's upgraded inventory to navigate the world including: Multi-purpose
grapple: A claw-like device with a high-tension cable designed for
climbing, rappelling, performing wall runs and also manipulating objects
within the game environment. All-terrain hybrid motorbike: A unique vehicle
design built to drive on everything from mud to snow and ice. Level
design and environmental challenges are designed to take advantage of
the unique capabilities of the Wii Remote and Nunchuk. The combat system
has been further enhanced for more fluid character control and more precise
aiming with the Wii Remote and Nunchuk. Take more control of the camera
using the Wii Remote. If the Wii Remote is not pointed directly at the
screen, the camera will follow Lara automatically. If it is pointed at
the screen, the game will enter a "free look" mode. The game starts off
with a very serial-like "Previously on... " introduction that recaps
the events of the previous game in quick-edit fashion where the player
learns that her motivation has something to do with tracking down her
mother. After getting the player caught up, Lara's whisked into action
as her mansion's set ablaze. This is the "tutorial mission" of sorts
where players learn how to control Lara by getting her the heck out of
harm's way as her house is turned into a burning wreck.
Lara
still retains her ultra cool "Prince of Persia" like platforming
abilities, and the puzzles she works her way through still have the
"convenience factor" built in. Like, for example, one of the first
creatures you face off with is this enormous squid-like beast— a Kraken
[see Pirates of The Caribbean Dead Man's Chest]— with tentacles so huge
that could make any fan fiction writer blush. But he's strategically
positioned under this platform complete with spikes jutting out from the
bottom of it. Once again, what the Wii version gets exclusively are
control modifications that can only be performed with the motion and
pointer capabilities of the remote. Puzzles have been tweaked to utilize
the strengths of the controller. Some puzzles require getting out a
welder torch or a dirt blower before you can access the items, and
you'll shift around items, like gears during the aforementioned Kraken
puzzle, by pointing and clicking. Of course, you can target and shoot
using the pointer, and the designers even throw in a bit of motion when
pulling levers or pushing buttons. The camera control seems to have been
given a bit of a tweak in this sequel. Instead of using the on-screen
reticule to maneuver the camera around for a better view, instead you
simply nudge it around using the D-pad. This seems to make a little more
sense, though we can't say that it ended up being super-smooth
considering the D-pad is digital and doesn't allow for subtle movements
the same way that analog stick camera controls do.
Tomb
Raider Underworld will also allow her/you to multitask like never
before: Lara will be able to shoot her gun with one hand while hanging
from a ledge with the other hand, use the grapple hook to latch into
unsuspected areas or interact with objects while in precarious
situations without falling. The grapple hook will play a more important
role in Underworld, as it won't only let you grab onto things but also
will serve to retrieve and possibly destroy many objects. Lara's
motorcycle is back as well. It was used in Tomb Raider Legend, and it
will be part of Underworld. As it is to be expected, players will also
notice the A.I. is much smarter than in previous installments. The
enemies will calculate their moves and attack when they feel it's safe
or wait until you journey off and attack them. They'll even run away
sometimes, especially when things are getting really ugly for them. If
you plan it right, you can also make the enemies fight each other, like
in the case of panthers and poachers that appear in the game demo. We
HIGHLY recommend this game!
UB
 
Beth
E. Cochran is a nationally syndicated journalist as well as the
illustrious West Coast Editor for UPBEAT Entertainment News Online. She
has written for several prominent entertainment publications including
Entertainment Weekly, Soap Opera Update, and Soap Opera Magazine, to
name but a few. Beth is currently working on several screenplays.
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Titles rated
T (Teen) have content that may be suitable for ages 13 and older. Titles
in this category may contain violence, suggestive themes, crude humor,
minimal blood, simulated gambling, and/or infrequent use of strong
language.
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