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Lucas Arts'
'Star
Wars: The Force Unleashed™'—
Epic and Beyond.
The
Epic Star Wars saga will inevitably continue in the latest offering
from Lucas Arts Entertainment Star Wars: The Force Unleashed, which
casts players such as Darth Vader's "Secret Apprentice" and promises to
unveil new revelations about the entire Star Wars galaxy. The rather
expansive story, created under very very close direction from George
Lucas, is set during the largely unexplored time period between Star
Wars: Episode III Revenge of the Sith and Star Wars: Episode IV A New
Hope. In it, players will assist the iconic villain in his quest to rid
the universe of Jedi— and face decisions that could change the course of
their destiny. As its name implies, The Force Unleashed completely
re-imagines the scope and scale of the Force by taking full advantage of
newly developed technologies that will be seen and experienced for the
first time: Digital Molecular Matter (DMM), by Pixelux Entertainment,
and euphoria by NaturalMotion Ltd. Paired with the powerful Havok
Physics? system, these new technologies create game play only possible
on the new generation of consoles. DMM incorporates the physical
properties of anything in the environment so that everything reacts
exactly like it should— wood breaks like wood, glass shatters like
glass, plants on the planet Felucia bend like plants on the planet
Felucia would, and more. Meanwhile, as a revolutionary
behavioral-simulation engine, euphoria enables interactive characters to
move, act and even think like actual human beings, adapting their
behavior on the fly and resulting in a different payoff every single
time.
The
Force Unleashed is Lucas Arts' first internally developed title for
next-generation consoles, and it represents the first in-game
collaboration of talents and technology between Lucas Arts and
Industrial Light & Magic, two companies now finally under one roof at
the new Letterman Digital Arts Center in San Francisco's Presidio
district. Okay... we already knew that principle characters from the
Star Wars films will be involved in Unleashed's story— Vader, Leia, Shak
Ti and even Bail Organa— and that the game will take place between
Episode III and Episode IV. As it turns out, the developer is following
George Lucas' rules of story telling: love interest, a mentor,
redemption, a robot side-kick, etc., so you can expect all of those
staples to make an appearance. Your character will also undergo trials
and tribulations as Vader's secret apprentice, leading you to become
instrumental in certain events which occur in the classic films. We
don't know much, other than the fact that your character is involved
somehow with the rebellion, but you can probably surmise the rest from
there.
The
action approach to the game is a step away from the combat in the
Jedi Knight games, which some (including yours truly) were making
obvious comparisons to when the first details began to arrive. Now after
seeing Unleashed in action and nearing completion, there look to be more
similarities with recent third-person action button-masher franchises.
But third-person action is no stranger to the Star Wars franchise. Star
Wars: Battlefront took its cues from the Battlefield series, and that
turned out to be one hell of a game. For Unleashed, it looks like the
cues are coming from God of War. The game has QuickTime events a-plenty
during a rancor battle on the planet Felucia. With the correct
combination of buttons, a cinematic shows the hero tossing his light
saber into the eye socket of a rancor, bringing it to the ground (think
Cyclops battles from GOW). You can upgrade abilities (think Athena's
blades in GOW), which we didn't get a chance to see in action, by
collecting force points when you destroy opponents. At the end of each
level you can invest these points into a variety of traits: force
powers, combos, talents, increased damage, and extra health, to name a
few. And these upgrades will help a lot, considering force powers will
be the meat of the game play. Of the many powers available to your
character, there are two abilities we've seen the most of: force push
and lightning. Push— as you can see in some of the game play videos—
uses the force to literally push a variety of objects, hurling crates
(or sometimes storm troopers) towards enemies. Lightning seems to be the
more devastating of the two, especially during the rancor battle— you
can pick up a Felucian native, shock him so full of lightning that he
turns into a bomb, and then hurl him at the huge beast.
Other
levels, like a TIE fighter construction facility or Raxis Prime (a
planetary junkyard), each have their own take on the physics engine's
rules. On Felucia, a force push causes the mushroom-like trees to wave
back and forth or you can cut them all down. The TIE fighter
construction facility allows you to grab TIE fighters out of the air and
toss them at enemies, and Raxis Prime has broken engines lying around
which you can pick up, use force lightning to reignite, and use as a
propellant weapon. But until we get the controller in our hands to find
out just how much interactivity there really is in each level, whether
these objects are Unleashed's version of Half-Life 2's plethora of
explosive barrels, with nothing physics-related happening unless
triggered with these specific items, remains to be seen. It's also hard
to gauge the difficulty of the game or the intelligence of the A.I. at
this point. Sure, enemies have behavioral patterns in the coding, but in
game play demonstrations, they don't look to serve as much more than
fodder for your character— which, granted, we've only seen in god mode—
as he travels towards the next QuickTime event or level boss. We have
yet to see a complete level from point A to B, so how linearly the
levels progress is not currently apparent. And with no mention of
multiplayer components from the developer, Unleashed still has plenty of
curiosities to put to rest before its release.
UB

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