The iGamer Editor's Pick of The Year
by John Mundazio with additional editing by John Mundazio

THQ's 'WWE SmackDown vs. Raw!' Full Throttle Action!
Let me start this smokin' rave review by givin' a big ex-Generation Xer shout out to my all-time favorite primetime heel, "Is Triple H in da house?"... Yes he is and just as he does over in the WWE, the one and only "cranial assassin" is stoked and ready for action in what all of us here at UPBEAT Entertainment News Syndicate feel is one of the year's best pro-wresting video games. WWE SmackDown vs. Raw! 2007 enables players to experience the unbridled intensity of being a WWE Superstar like never before with key updates and new game play features. WWE SmackDown vs. Raw! delivers the next generation of WWE video games with significant new features, astonishing graphics and engaging, highly realistic WWE action both in and beyond the ring [we’re still in sheer awe of the veins and tattoos]. But that aside, environmental hotspots allow players [even of the novice sort] to select and control multiple objects both in and around the ring, as well as from psychotic crowd members, to inflict as much damage as humanly [or virtually] possible on their opponents. Players can also get closer than ever to the ballsy, sign-toting WWE fans as they battle in an intense new fighting area outside the ring. New high impact combination moves and an enhanced Season Mode with multiple branching storylines allow players to smoothly take control of WWE Superstars like never before, while a brand new Analog Control System adds necessary intuitive movements and much-improved handling to deliver aggressive game play at rather accelerated levels. WWE SmackDown vs. Raw! 2007 is also packed with significant updates, including some pretty extraordinary high definition graphics, an expanded General Manager Mode, updated rosters for both Raw! and SmackDown!, and much more.

Now then, if you're a hardcore pro wrestling gamer and you’ve played WWE Smackdown vs. Raw! in the last few years, you will obviously know exactly what to expect from THQ’s latest incarnation of the ultimate gaming franchise, and trust us, that isn’t necessarily a bad thing, not by a long shot. WWE Smackdown vs. Raw! 2007 plays out in much the same way as the previous titles in the series; game modes are varied, offering gaming grapplers quick excursions along the lines of exhibition setups or more lengthy modes while the create a wrestler, entrance, and move set returns and is fundamentally not much different than last year, it still reigns supreme and rocks. They have also added the highly anticipated “Money in the Bank” match which definitely puts a sizeable spin on the typical ladder match premise [but no matter how you step up, a ladder match is rarely “typical” by nature].

Yet another added feature/dimension is the new ultimate control move system. In PS2, when you first get your opponent into a strong grapple, instead of pressing a direction on the control stick, press down on the control stick button and you'll pick up your opponent in one of a multitude of ways. For example, you might pick him up like you're about to suplex him to the mat, but instead you'll suspend him in midair and have a few different options of how to dispose of him. By walking over to the ropes and pressing up on the right stick, you'll drop him midsection-first right onto the ropes. Pressing down will perform a normal suplex. There are an excess of variations on popular wrestling moves that players can easily utilize with this feature, like the DDT, Samoan drop, choke slam, and the always dangerous pile driver [Stone Cold… cough… cough…], to name a few. Players can also drag those pesky unwanted opponents over to those previously mentioned environmental hot spots like the ring steps, announcer tables while administering the same sort of right-stick-based attack methodology, with all of these areas acting as weapons. It's an extremely slick idea that's only a tad bit hindered by the somewhat restricted number of ultimate control moves players have access to actually using.

Speaking of environmental hot spots, WWE SmackDown vs. Raw! 2007 includes a whole new section of the ring area that is littered with weaponry and other objects to slam your opponents into. Just drag your opponent over to the right section of the crowd and throw him over the ring barrier. Once you're there, there's a multitude of objects to use to decimate your opponent. Apart from the usual tables and chairs, you'll find heavy duty extension cords, fire extinguishers, giant racks of speakers, those bad-ass fan signs, and a mammoth production rig to propel yourself from. The fun part is, this is not at all different than the usual menagerie of weapons you would find in a televised hardcore match, but having an out-of-the-ring area to brawl in is a nice touch. It’s a bloody shame we couldn’t find the sledge hammer though… but alas, we do digress.

What players simply cannot grumble about in any of the more recent SmackDown vs. Raw! games is the extensiveness of the  full-throttle content, and WWE SmackDown vs. Raw! 2007 is indeed chock full of some pretty extraordinary content. Every single match type, game mode, and feature found in last year's game is on hand again, and many have been extended or adjusted to give them even more lasting value. So what’s the final smack down here? Hands down WWE SmackDown vs. Raw! 2007 is the best of entire series, because when push comes to shove [and there’ll be plenty of shoving] it all comes down to the core game, the pulse… the epicenter if you will. With two versatile storylines to complete, multiplayer mayhem both offline and online and all types of permutations for matches and wrestler creation, this is by far the best damn pro wrestling video games on the market to date! UB

 
Titles rated "Teen (T)" have content suitable for persons ages 13 and older. Titles in this category may contain violent content, mild or strong language, and/or suggestive themes.



Winner: 2006 UPBEAT Entertainment News Syndicate Editor's Choice Award



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