by Beth E. Cochran with additional editing by John Mundazio

EA's 'Need For Speed ProStreet'  Impeccable Precision!
Need for Speed ProStreet is a ground-breaking Need for Speed experience where you the gamer are thrust into competing head to head against the best street racers in a multitude of racing showdowns. The game was developed by EA Black Box in Vancouver, B.C. Need for Speed ProStreet boasts some impeccable precision and pretty damn impressively detailed photo-realistic graphics, effectively transporting you to the center of the action. It truly pushes the "Autosculpt" technology to a new level, allowing you to directly impact your car's performance for the first time as well as personalize its actual appearance. Need for Speed ProStreet is a true taste of raw adrenaline and racing with consequences. Each and every little dent, every tiny cratch and every crumpled body panel is a battle scar, proof of your unwavering commitment and competitive mettle. With an aggressive and skilled AI system, you become immersed in an unmatched realistic race experience. Add in a revolutionary online mode that will redefine the meaning of competitive social play, and Need for Speed ProStreet is the ultimate formula for an emotionally charged street racing showdown. Racing games have the reputation of being graphical showpieces; particularly here, with comparisons to its HD-enabled cousins sure to come. Even in that light, what we saw acquits itself well. A liberal use of motion blur, and the technique of pouring on more and more of the effect as you accelerate, really plays up the sense of speed. With the throttle wide open on a straightaway, the edges of the screen melt into a Technicolor smear.

Other touches like lens flare and smoke that somehow looks almost as good as it does on the more high-powered consoles, help to give the presentation some punch. And while obviously not as detailed as those in the PS3 and Xbox 360 versions, the trackside environments pack all the buildings and other signs and banners that complete the overall picture. The over-bright primary colors accentuate the effects, giving the racers a sort of Hot Wheels feel.

No compromises were made in how the race cars handle, though. Surprisingly, the team was able to incorporate the complete physics engine and handling model used in the PS3 and Xbox 360 games. Tempering this accomplishment somewhat is the restriction of only steering with the Wii Remote. Holding it out flat in front of you and tilting back and forth to turn takes a steady hand— maybe too steady— because there's nothing to stabilize your grip. To balance that out, the game offers three levels of assistance to tailor the controls to you. Family mode turns on both breaking assist and a healthy amount of steering help to get you around corners. Racer mode eliminates most of the breaking assist and only nudges you back on line in turns. King mode turns off all the aids, leaving it all up to you. UB

   

Titles rated "Everyone (E)" have content suitable for persons ages six and older. These titles will appeal to people of many ages and tastes. They may contain minimal violence, some comic mischief (for example, slapstick comedy), or some crude language.



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