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EA's 'Need
For Speed ProStreet™'—
Impeccable Precision!
Need
for Speed ProStreet is a ground-breaking Need for Speed experience
where you the gamer are thrust into competing head to head against the
best street racers in a multitude of racing showdowns. The game was
developed by EA Black Box in Vancouver, B.C. Need for Speed ProStreet
boasts some impeccable precision and pretty damn impressively detailed
photo-realistic graphics, effectively transporting you to the center of
the action. It truly pushes the "Autosculpt" technology to a new level,
allowing you to directly impact your car's performance for the first
time as well as personalize its actual appearance. Need for Speed
ProStreet is a true taste of raw adrenaline and racing with
consequences. Each and every little dent, every tiny cratch and every
crumpled body panel is a battle scar, proof of your unwavering
commitment and competitive mettle. With an aggressive and skilled AI
system, you become immersed in an unmatched realistic race experience.
Add in a revolutionary online mode that will redefine the meaning of
competitive social play, and Need for Speed ProStreet is the ultimate
formula for an emotionally charged street racing showdown. Racing games
have the reputation of being graphical showpieces; particularly here,
with comparisons to its HD-enabled cousins sure to come. Even in that
light, what we saw acquits itself well. A liberal use of motion blur,
and the technique of pouring on more and more of the effect as you
accelerate, really plays up the sense of speed. With the throttle wide
open on a straightaway, the edges of the screen melt into a Technicolor
smear.
Other touches like
lens flare and smoke that somehow looks almost as good as it does on the
more high-powered consoles, help to give the presentation some punch.
And while obviously not as detailed as those in the PS3 and Xbox 360
versions, the trackside environments pack all the buildings and other
signs and banners that complete the overall picture. The over-bright
primary colors accentuate the effects, giving the racers a sort of Hot
Wheels feel.
No
compromises were made in how the race cars handle, though.
Surprisingly, the team was able to incorporate the complete physics
engine and handling model used in the PS3 and Xbox 360 games. Tempering
this accomplishment somewhat is the restriction of only steering with
the Wii Remote. Holding it out flat in front of you and tilting back and
forth to turn takes a steady hand— maybe too steady— because there's
nothing to stabilize your grip. To balance that out, the game offers
three levels of assistance to tailor the controls to you. Family mode
turns on both breaking assist and a healthy amount of steering help to
get you around corners. Racer mode eliminates most of the breaking
assist and only nudges you back on line in turns. King mode turns off
all the aids, leaving it all up to you.
UB

Titles rated
"Everyone (E)" have content suitable for persons ages six and
older. These titles will appeal to people of many ages and tastes. They
may contain minimal violence, some comic mischief (for example, slapstick
comedy), or some crude language. |