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Atari's 'The
Witcher™'—
The Sum of Cool Parts!
The
Witcher, if you haven't actually been following, is a third person
RPG developed by CDPROJEKT and published by Atari based on the works of
Polish author Andrzej Sapkowski, and uses the popular Aurora engine,
which in turn is the driving force behind the ever popular Neverwinter
Nights series. I’ll start by saying the one definitive thing about this
game that crosses my mind; It is certainly one of the better RPG’s I’ve
played. Let’s face it, I was never big on Gothic, and never fancied my
chances on Two Worlds going by some of the reviews, but I’d been
tracking The Witcher for quite a long time. So, as a whole, I’d never
been huge on the third person RPG genre in the style of Gothic and such,
but now I’m totally in love with The Witcher (hell, I had to pry myself
away from a 4 hour session just to write this review!). The graphics, as
individual pieces, aren’t hugely phenomenal by current gaming standards,
lacking a lot of advanced techniques in some places. However, the
graphics culminate into way more than the sum of their parts, to create
unique areas that really hit you upon seeing them. The graphics at their
best settings are good, but not hugely great— about on par in most
aspects with Oblivion, you don’t often notice the visual hit when
changing from medium to high and back either, meaning there isn’t a huge
gap between graphics settings, don’t be afraid to sacrifice a bit of eye
candy for those essential frames, you won’t miss much. Beware, that some
(minor) graphical glitches can make you wince, such as clipping, and the
occasional bad animation, especially during the combat and fist fights.
Conventionally, most RPGs follow a similar pattern of decision;
The good option (whereby the right people live and the deserving people
die), the mercenary option (mostly being paid to carry out what is
essentially the good option) and the bad option (some good people may
die because you want them to, end of story.) The Witcher, however, takes
a far different approach; each choice will have consequences, you can’t
usually have everything, for example; do the sinners die for their
crimes? Or would you see them burn the Witch, who, despite doing nothing
essentially evil, pushed them along a little bit? On one hand, you’re
potentially freeing a bunch of murderers, on the other, you’re
condemning someone of far lesser (by my judgment, perhaps not yours)
crimes to a horrible death. Your Choice.
Also, unlike what
some other RPGs promise, your choice really does affect everything
around you— often much later down the line, which means saving your game
pre-choice isn’t usually a viable option for experiencing every
alternative. Combat is deeply satisfying, even though the dodge
maneuvers which have been implemented into the combat aren’t awfully
useful unless you’re really stuck in a rut. The swordplay is excellent,
but lack of control on the players’ part can make it seem repetitive,
but don’t get me wrong, it’s never dull to watch. It can, however, be
hard to execute in the early stages of the game; before you quite
understand it and before you start distributing talents. With a bit of
practice though, it doesn’t have a massive learning curve.
UB
Titles
rated "Mature (M)" have content suitable for persons ages 17 and
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